ver.1.6

Circles and sectors — multiply by π once, at the very end

Circle problems are decided by how long you can put off multiplying by π. Add the radii first; factor out what is common. The arithmetic gets lighter, the mistakes fewer, and sometimes the reason the answer does not depend on the original size becomes visible. A sector is arc × radius ÷ 2, so you do not need its central angle. Faced with scattered sectors, add up their angles before computing anything.

Problem list(20 problems)

Other ideas

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